Publications
2011- Ravich Vanichphat and Vishnu Kotrajaras, "
Classifying Agreement and Disagreement Level in Online Conversation".
4th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT2011), Penang, Malaysia
Fullpaper
- Saranpat Thanadsornsarn and Vishnu Kotrajaras, "
Gameflow and Playability as Models for Organizing Feedback from Remote Playtest".
4th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT2011), Penang, Malaysia
Fullpaper
- Nattawit Tanjapatkul and Vishnu Kotrajaras, "
Improved Pareto Optimum passing using varied Kicking Speed in Soccer Games".
(3rd Asian Conference on Simulation and AI in Computer Games) GAMEON-ASIA'2011
Fullpaper
- Piyapoj Kasempakdeepong and Vishnu Kotrajaras, "
Difficulty Balancing in Real-Time Strategy Gaming Session using Resource Production Adjustment".
(3rd Asian Conference on Simulation and AI in Computer Games) GAMEON-ASIA'2011
Fullpaper
2010
- Chata Salwala, Vishnu Kotrajaras and Paramate Horkaew, "
Improving Performance for Emergent Environments Parameter Tuning and Simulation in Games Using GPU".
3rd IEEE International Conference on Computer Science and Information Technology (IEEE ICCSIT 2010)
- Kittisak Potisartra and Vishnu Kotrajaras, "
An Evenly Matched Opponent AI in Turn-based Strategy Games".
3rd IEEE International Conference on Computer Science and Information Technology (IEEE ICCSIT 2010)
-
Chuthamanee Tangkathach, Vishnu Kotrajaras, "
Automatically Generating Conversation Dialogues from Existing Knowledge Contents".
3th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2010)
Fullpaper
-
Pongsthorn Prasertamporn and Vishnu Kotrajaras, "
Overcoming tracking points limitation for human motion detection with the Wii camera".
3th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2010)
Fullpaper
2009
- Vishnu Kotrajaras and Tanawat Kumnoonsate, Fine-Tuning Parameters for
Emergent Environments in Games Using Artificial Intelligence. International
Journal of Computer Games Technology (Special Issue: Artificial Intelligence
for Computer Games) Volume 2009 (2009), Article ID 436732, 9 pages, doi:10.1155/2009/436732 Fullpaper
- Kitikun Jongsarikit and Vishnu Kotrajaras, "
Cellular Flocking: Improving the performance of Agent Based Crowds".
Computer Games, Multimedia and Allied Technology 09,
International Conference & Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment & IT Security, Amara Hotel,
Singapore
Fullpaper
- Kittisak Potisartra and Vishnu Kotrajaras, "
Towards an Evenly Match Opponent AI in Turn-based Strategy Games".
Computer Games, Multimedia and Allied Technology 09,
International Conference and Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment and IT Security, Amara Hotel,
Singapore
Fullpaper
- Natham Thammanichanon and Vishnu Kotrajaras, "
Automatically Adjusting Player Models for Given Stories in Role-Playing Games".
Computer Games, Multimedia and Allied Technology 09,
International Conference and Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment and IT Security, Amara Hotel,
Singapore
Fullpaper
- Nirach Watcharasatharpornpong and Vishnu Kotrajaras, "
Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology".
Computer Games, Multimedia and Allied Technology 09,
International Conference and Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment and IT Security, Amara Hotel,
Singapore
Fullpaper
-
Sarayut Lueangrueangroj and Vishnu Kotrajaras, "
Real-Time Imitation Based Learning for Commercial Fighting Games".
Computer Games, Multimedia and Allied Technology 09,
International Conference and Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment and IT Security, Amara Hotel,
Singapore
2008- Natham
Thammanichanon and Vishnu Kotrajaras, PACM: Player Archetype Change
Management System in Role-playing Games. 13th International Conference on
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational
& Serious Games, 3rd-5th November 2008, Light House Media Centre, Wolverhampton, UK. Fullpaper
-
Tanawat Kumnoonsate and Vishnu Kotrajaras,
Parameters Adjustment for Emergent Environments in Games Using Artificial Intelligence
International Conference & Industry Symposium on Computer Games,
Animation, Multimedia, IPTV, Edutainment & Security, Suntec
Singapore International Convention & Exhibition Centre, Singapore Fullpaper
2007-
จริยา กำเหนิดนนท์ และ วิษณุ โคตรจรัส,
Automatic Level Difficulty Adjustments in Games Based on Player's Performances
11th National Computer Science and Engineering Conference (NCSEC 2007), Bangkok, Thailand
Fullpaper
- Worapoj Thunputtarakul and Vishnu Kotrajaras,
Data Analysis for Ghost AI Creation in Commercial Fighting Games
8th International Conference on Intelligent Games and Simulation (GAME-ON 2007), Bologna, Italy
Fullpaper
2006-
Vishnu Kotrajaras,
"Impact of Digital Games On the Ways of Our Lives".
International Conference on Digital Communication : The Challenge of
the New Era, 28 - 29 November 2006, Sasa Patasala Building,
Chulalongkorn University, Bangkok, Thailand. Fullpaper
-
Theppatorn Rhujittawiwat and Vishnu Kotrajaras ,
"Learnable Buddy: Learnable Supportive AI in Commercial MMORPG".
9th International Conference on Computer Games: AI, Animation, Mobile,
Educational & Serious Games, 22nd-24th November 2006, Dublin
Institute of Technology, Dublin, Ireland.
Fullpaper
-
Tanawat Kumnoonsate and Vishnu Kotrajaras,
"Emergent Environments Parameter Adjustments in Games and Nature Simulations Using Neural Networks".
The 10th National Computer Science and Engineering Conference
(NCSEC2006), 25-27 October 2006, Kon Khan University, Kon Khan, Thailand
-
Worapoj Thunputtarakul and Vishnu Kotrajaras,
"AI-TEM: Testing AI in Commercial Game With Emulator".
International Conference on Computer Games: Artificial Intelligence and
Mobile Systems, 24-27 July, 2006, Louisville, Kentucky, USA Fullpaper
2004
- Wanida Ketsuwan, Nattapong
Sangkamalai and Vishnu Kotrajaras, Ranking in Thai Automatic Word Correction Using
Keyboard Layout, In Proceeding of the 1st Thailand
Computer Science Conference (ThCSC2004), December 16-17, 2004.
Department of Computer Science, Faculty of Science, Kasetsart University,
Bangkok, Thailand. (Thai Language)
- Alongkot Burutarchanai,
Vishnu Kotrajaras, Prabhas Chongstitvatana, A Fast Instruction Fetch
Unit for an Embedded Stack Processor. In Proceeding of the 2004 International
Conference on Information and Communication Technologies (ICT 2004),
November 18-19, 2004. Bang Na Campus, Assumption University, Bangkok,
Thailand.
2003
- Vishnu Kotrajaras, Towards
an Agent-Searchable Software Component Using CafeOBJ Specification and
Semantic Web, Workshop on Formal Aspects of Component Software
(FACS 03). Pisa, Italy, 8-9 September 2003.
- Vishnu Kotrajaras and
Prabhas Chongstitvatana, Nibbling Java Byte Code for Resource-Critical
Devices, NCSEC 2003, Bangsan, Thailand.
2002
- ชวพงศ์ สุริยจันทร์, ชวาพล อิทธิสุภรณ์รัตน์, ปรเมศวร์ ตันติสถิรพูล, ณัฐชัย ทิพย์ประเสริ์ฐ, วิษณุ โคตรจรัส การพัฒนาเกมส์ออนไลน์
Online Game Developing, งานนิทรรศการวิศวกรรม
ครั้งที่ 13, 6-9 ธันวาคม
2545 ภาควิชาวิศวกรรมคอมพิวเตอร์
คณะวิศวกรรมศาสตร์ จุฬาลงกรณ์มหาวิทยาลัย
- Chongstitvatana, P. and
Kotrajaras, V., "Instruction compression by nibble coding: war on
the old front", IEEE Thailand section: Silver Jubilee
Symposium, 15 Nov 2002.
- 2000
- Vishnu Kotrajaras, Susan
Eisenbach: A demonstration of data inconsistency in the Java memory
model. European Conference on Object-Oriented Programming (ECOOP)
Workshops 2000.
- Vishnu Kotrajaras, Susan
Eisenbach: Thread and Main Memory Semantics. ECOOP Workshops
1999: 106
Awards
- Sorn Jarukasemrattana,
Pornvibool Tippayawat, Pakawat Teerawattanasuk, with me as their advisor,
won the 1st prize for software for education in
National Software Contest of Thailand (NSC2005), January 2005, with their 3D
Puzzle Game for Improving Mathematical Skill. This is a senior project of
cp28.
- Arnon Tangsatitporn, with
me as his advisor, won the 2nd prize for software
for entertainment in National Software Contest of Thailand (NSC2005),
January 2005, with his 3D Third person action game, Yuth (A mediaval war
game).
- Tawan Achawanantagul and
his team, with me as their advisor, won the runners up (there was no 1st
price, actually) of Java Software Contest (hosted by Kasetsart
University and sponsored by Sun and LOGIC) in the category: Appplication
that supports education, on 24th November 2003.
Magazine Articles
- Sorn Jarukasemrattana, Pornvibool Tippayawat,
Pakawat Teerawattanasuk and Vishnu Kotrajaras, 3D Puzzle Game for
Improving Mathematical Skill, NECTEC Magazine, March-April 2005.